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Narrator

They are our storytellers. They make the world feel alive and moving. They are your NPCs. The whispering wind. The bear charging you. Without the Narrators, there’d be no game. Plenty of characters wanting to play, but nothing to play. It’s a lot of work to do this, but they do it for us for free, so you should try to respect them. But also remember, they are people and make mistakes. Or perhaps run stories you don’t like, but that’s fine. However, as incentive for running, Narrators can apply the ERRTs, called GM Experience, they run on their characters with a one rule: you cannot apply this experience to your current highest level character, and if you bring another character up to that level, they can’t receive this GM experience until another character of yours reaches a higher level via playing. The exception to this rule is if the ERRT is run for characters in that level range or above, which allows you to apply that experience to your max level character only if they started in that range or were below it at the start of applying the ERRT. The points become a pool and may be divided among eligible characters. To keep track of this, it is suggested to keep a handout with the information.

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Rules for Narrators:
 

  1. You represent SLC and need to be respectful and on good behavior. Mocking or publicly humiliating someone is not allowed.
     

  2. Story content should be in world and feature original content. It is okay to take ideas from other media, but mimicking it isn’t allowed.
     

  3. You may use your characters as NPCs, but you must make great strides to avoid making them a main character or more powerful than they should be. Overall, I don’t recommend using them.
     

  4. You must run at least one Encounter a month unless something has happened, in which you still need to let us know. This is to keep the team active and remove Narrators who aren’t participating.
     

  5. Help moderate the chats and ensure the rules are being followed. While it isn’t your job to dole out punishments, you should help stop arguments.
     

  6. Be unbiased. Or at least ignore the biases you may hold.
     

  7. If you see someone who needs a special Narrator approval, attempt to handle it. If you cannot, find someone who can.
     

  8. You may set some rules for your gaming room to help ease of GMing, but this cannot prohibit feats, boons, or banes. It is only things like “If you don’t respond within one minute on your turn, you’ll be skipped”. These should be displayed in a Handout and/or on the opening screen.
     

  9. All Encounters must be publicly announced and run. Encounters with pre-selected parties should be rare and only in cases where it makes sense (continuations, death encounters, and so forth). This is especially so if the people you are running for exclusively are your friends.
     

  10. You must still follow all of the other rules too and are not exempt from anything.

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Becoming a Narrator

So you want to tell stories! Good, we need people like that. However, we do have a certain level of requirements to become a Narrator. This is less to keep people out and more to promote community and foster an active team. The process is a three step instance. An interview, knowledge test, and then an Encounter trial. Before that though, there is a small screening process that determines if your behavior and activity in the community is to the degree we want. Most people should pass this if they are active and not breaking the rules. The tests will be performed by people who are not your friend. You may have different people for each step, but it is preferable to keep them the same.

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The Interview

No, not that movie. The interview is a simple process where either in voice or text, we interview you. It's just... really that. Like a job interview, we will ask what questions that see if you have experience, are creative, are capable working with a team, and a few other things. This shouldn't take long and you'll have your results usually that day or the next. Once you complete the interview, you move onto...

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The Knowledge Test

This is a question and answer scenario where you are asked rules and expected to answer. This is a graded test where you need to answer twenty questions. You need to get an 75% or higher to pass. The intent is for how things would be in an actual ER and needing to recall rules. While some will be hard questions, they will all be core rule questions or questions that target our changes.

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The Encounter Trial

You will need to run an encounter. This encounter needs to be a minimum of two points and a maximum of four. You will be graded on your ability to manage combat, downtime, NPC interaction, storytelling, and improvising. Each category will be graded on a one (1) to five (5) scale and need twenty (20) points to pass. Five does not mean perfect on the scale, but instead that matters were well handled and that the observers were satisfied. It may take a small bit longer as scores are tallied and discussed between the two required observers. You will be given your score and the notes from each observer whether you pass or fail. If you fail, you may retake the ER Trial two weeks later and it is suggested to practice the issues.

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