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Bestiary

A collection of specific types of enemies that can be found around the world. By no means is this list exhaustive, nor do Narrators need to follow them exactly.

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Example Format (LvL)

Short Description on what it looks like and how it acts.

Health: X; Defense: X/X/X; Speed: XX ft; Init: 1d20!! + X

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Attributes:

List only the main attributes here.

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Feats:

List all Relevant feats here.

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Favored Actions:

Attack Name: Ability Name PL Dice Roll (Modified Dice Roll) [What does]

 

Special:

Anything that doesn't have exclusive rules, such as if they have a vulnerability to an element.

 

Corbyn (5)

Large, raven-like, bipedal birds without any wings. They stand roughly twelve feet tall and have razor sharp claws the size of a Seyaran’s torso is long. They have never been found friendly and attack on sight.

Health: 27; Defense: 18/17/15; Speed: 40 ft; Init: 1d20!!+2d6!!

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Attributes:

Might 6; Perception 5; Fortitude 5; Agility 5

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Feats:

Battle Trance (+1 Advantage)

Attack Specialization II (Claws; +2 Advantage)

Climbing I

Breakfall II (No fall damage)

 

Favored Actions:

Claw Swipe: 1d20!! + 5d8kh2!! Vs Guard (1d20!! + 6d8kh2!! Battle Trance)

Cowering Shriek: Demoralize PL 6 1d20!! + 2d8!! Vs Resolve (1d20!! + 3d8kh2!! BT) [2 Disadvantage to target]

Terror Scream: Fear PL 5 1d20!! + 2d8!! Vs Resolve (1d20!! + 3d8kh2!! BT) [Target Flees]

 

Special:

Corbyn have incredibly sharp claws that ignore guard granted by armor and shields, known for slicing through stone and steel like it was room temperature butter.

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These creatures are rather deadly and should be used carefully. Furthermore, not all information on the creature is listed here.

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Lesser Spirit (2)

This floating creature is hard to see at first but if around water, they become more visible. In most cases, these spirits are passive, but when agitated, either by dying while fighting or other means, they are known to lash out at those nearby, causing accidents, pain, and misery.

Health: 15; Defense: 12/11/15; Speed: 30 ft flying; Init: 1d20!! + 1d4!!

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Attributes:

Influence 5; Perception 3; Fortitude 3; Will 3

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Feats:

Flying

 

Favored Actions:

Temporary Possession: Domination PL 5 1d20!! + 2d6!! Vs Resolve [One word command: Kill, Attack, Protect]

Invisible: PL 5 1d20!! + 2d6!!

 

Special:

A Lesser Spirit is almost always within an Insubstantial form, leaving them invulnerable to the physical attacks of others. This can be Nullified as normal. Players can also splash the spirit with water (about a bucket of water), making it vulnerable to attacks for a round.

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