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Equipment And Perks

Under this page will be things you can buy or use that aren't listed on the book and have already received approval. If you find something on here you wish to protest the legality of it, shoot a moderator or myself (Courtney) a message over our Discord or Roll20 (most of us check Discord more).

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Mundane Weapons

These are mundane weapons beyond those the game lists as examples (as long as they fit the setting from there) that are approved to work for SLC. Unless stated in the Other field, these can be purchased from a merchant in town. Weapons from the examples list in Chapter 6 that are not legal descriptions are: Laser (anything), Sawed-off and Pump Shotgun, M16, and Riot Shield. The items themselves are legal, as long as the names and flavor change accordingly. Such as, in order of the above list, Revolver, Blunderbuss, Tommy Gun, and Tower Shield. Adding a special energy to a weapon needs approval, but it won't go on this list (unless I'm adding it as an example of re-flavoring, marked with an asterisk(*)). If it alters any of the mechanics, it will go on this list.

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Mundane Armor

The following items are approved items of reflavored armor items. Sadly, these are literally just reflavorings of the same scheme that the armors follow in the core rules. This isn't because of lack of creativity, but because the set items are very well balanced and cover a vast number of options. You are able to reflavor armor as you want, so long as it makes sense, but these are just some examples. Narrators may rule that you may get advantages wearing certain items in appropriate situations, such as Ulguk Plate Armor and trying to petition a follower of Ulguk. However, they may also give disadvantage if you are wearing things like a Burglar's catsuit while trying to convince the guards you are innocent. Reflavored items will be marked with asterisks (*).

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Extraordinary Equipment

The following items are approved items using the Special Equipment rules for Extraordinary Equipment in chapter 9. Typically these are made by NPCs, but characters with Craft Extraordinary can also make them. Most of the examples listed in the chapter are legal as long as they fit the flavor of the world and are balanced. The following items are mechanically fine, but the flavor does not work: Colt 45*, Jet Pack, Phase Rifle, and Plasmablade*.

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The following items are priced wrong or otherwise problematic: Colt 45 (WL 4), Blowfish Venom (WL 1), Digital Camo (Not Legal due to change to Concealment), Helm of Truth (WL 6), Laser Cannon (Not Legal due to needing a WL 9 to make), Transmogrification Ray (WL 7), and Universal Access Implant (Not legal due to Sci-fi designed).

 

The Plasmablade is normally marked as WL 5 when altogether it adds up to WL 6, excluding the special. Seeing as the special is not a drawback, it would then normally add up to WL 7. However, the blade has Disarmed 3 on it which is peculiar since the Katana already gives you access to disarmed. The only advantage is if you had 1 or 2 in the attacking stat which would mean you wouldn't want to buy it. So, knock that off of it and make it a WL 6 purchase with Baneful (Disarm), Deadly I, and that Special. Make sure you also reflavor it!

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Purchasing a custom Extraordinary Item requires special approval and cannot have the Sentient or Special property unless you are crafting it via Craft Extraordinary Item Feat unless it is a preapproved item on this list below or the OL Website (and isn't illegal or otherwise changed).

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Reflavored items will be marked with asterisks (*). Also, have this awesome resource to help make Extraordinary items.

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Custom Perks

Perks are small bonuses that your character can choose to help define who they are. But not every character can be defined by the already existing list of perks, and that is okay. Unlike flaws which provide no real mechanical advantage by themselves, Perks are mechanical and provide mechanical benefits. That is also why there is no need for special approval for Custom Flaws. Perks, on the other hand, are best described as Half Feats. They are effects that provide a nice bonus, but really aren't worth 1 Feat Point. This doesn't mean to turn feats you think are too expensive into Perks, those will be vetoed with prejudice, but instead look at how some of the other perks work compared to a similar feat and try to keep the power level similarly stabilized. If a perk already exists with the mechanic you want, you can reflavor the ability with just normal approval. Make sure to note this on the sheet.

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Once you have presented to us the perk, it will go through the approval process. If approved, you may use it, if it is not approved, tweak it in the ways we talk about and resubmit. Should your perk later undergo scrutiny and have its legality revoked, it will always be replaced with a new approved one. If you do not wish to have that perk in its stead, you may present your case to the team. If the petition is declined, you are able to swap that perk for a different one (with just a quick approval). If a newly approved perk would fit your character, you may also (with a quick approval), swap one of your perks for one.

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Approved Custom Perks

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Darksight

For a long time, your family line lived in and adapted to darkness. Whether it be the cold and damp caves of Utal or the dense jungle of Lu'ryl, darkness does not hinder your sight. Instead of being blinded in non-extraordinary darkness, you see the plane through a gray-scale lens and are restricted in distance the same as if it were daytime.

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Spiritual Sight

You can see the spirits that inhabit the plane whether they be from the deceased or just lingering spiritual beings. This does not make the spirits any more friendly or hostile than normal. Nor does it mean that the spirits are inclined to help you. You may converse with these spirits just as anyone else, possibly gaining information from them on happenings they may have seen.

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Entropic Scion

Your state of undeath grants you extra resilience against entropic attacks. Once per session when targeted by an Unholy attack, you may treat your defenses as 3 higher against that attack.

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